Shaman ability · learned at level 50 · Nature
Windfury Weapon Rank 3
Windfury WeaponRank 3
140 Mana
Instant
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 315 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. [level-scaled values shown at level 60]
Compared with Classic
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 315 extra melee attack power. Lasts for 5 minutes. [level-scaled values shown at level 60]
In Blizzard's notes
What Blizzard said about Windfury Weapon, each line checked against the files.
- Partly
Windfury Totem: No longer a weapon enchantment, and now a party-wide buff. Shaman cannot benefit from this totem if they have Windfury Weapon on their weapon. Parties cannot benefit from this totem at the same time as Grace of Air or Flametongue Totem.
The files The totem aura became a party area aura (effect 35) that procs an extra attack (8516) where Classic enchanted weapons, and Windfury Weapon's tooltip says it disables your Windfury Totem benefit. The rule against Grace of Air and Flametongue Totem isn't in any field we can read.
- Matches the files
Weapon Imbues: All weapon imbues (Frostbrand Weapon, Flametongue Weapon, Rockbiter Weapon, Windfury Weapon) have their duration increased to 60 minutes from 5 minutes. In addition, they can now be active at the same time as temporary weapon enchantments like Sharpening Stones, Weight Stones, and Wizard Oil.
The files Rockbiter, Flametongue, Frostbrand and Windfury Weapon tooltips say 60 minutes, Classic 5. They moved from enchant effect 54, which sharpening stones, weightstones and wizard oils use, to effect 360, the one rogue poisons use.
History
- 69876 Sep 16First beta build we archived. No changes in the client files since.