Any class Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior Any armor Cloth Leather Mail Plate New in Forever268 sets
(2) Your Shots deal 20% increased damage to targets afflicted with your Serpent Sting.(4) Your ranged critical strikes increase your Attack Power by 20% for 10 sec.(6) Your Multi-Shot hits 2 additional targets, and your Kill Shot and Chimera Shot hits increase the damage done by your next Multi-Shot cast within 12 sec by 75%, stacking up to 4 times.(2) Your Strikes and Mongoose Bite deal 20% increased damage to targets afflicted with your Serpent Sting or Wyvern Strike.(4) Your melee critical strikes increase your attack speed by 20% for 10 sec.(6) Increases the bonus damage from Raptor Fury by an additional 10% per stack.(2) While Just a Flesh Wound is not active, your Backstab, Sinister Strike, Saber Slash, and Mutilate deal 20% increased damage per your active Poison or Bleed effect afflicting the target, up to a maximum increase of 60%.(4) Your Poison and autoattack critical strikes have a 10% chance to grant you a combo point.(6) Increases Ambush, Eviscerate, Crimson Tempest, and Envenom damage by 50%.(2) Your stacks of Rolling with the Punches also increase all damage you deal by 1%.(4) Your Blade Flurry now also strikes a third target and increases your attack speed by an additional 10%. In addition, each combo point you spend reduces the remaining cooldown on your Blade Flurry by 0.5 sec.(6) Your Rolling with the Punches now grants 2% more health and 1% more damage per stack. At 5 stacks, each time you Dodge or Parry you will gain 10 Energy. (2) Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.(4) Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.(6) Reduces the cooldown on your Frozen Orb spell by 25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1 sec per stack consumed. Reduces the cooldown on Fire Blast by 5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.(2) Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration. (4) Rewind Time also reduces all damage taken by your target by 20% for 8 sec.(6) Reduces the cooldown of your Arcane Power by -0.02 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1 sec.(2) Your Shadow and Fire non-periodic critical strikes cause the target to Burn for 25% of the damage they deal over 4 sec.(4) Your Shadow Bolt, Haunt, Chaos Bolt, Shadow Cleave, and Soul Fire deal 30% more damage to targets afflicted with your Corruption.(6) Your periodic critical strikes grant 20% spellcasting haste for 15 sec, and your Backdraft grants an additional 12% spellcasting haste.(2) Your Shadow Cleave now applies your Corruption Rank 7 to every target it hits but its duration is only 12 sec.(4) You heal for 10% of all damage done by your Corruption. This healing is increased to 100% if the target is also afflicted with your Drain Life.(6) Your Infernal Armor now also increases all magical damage you deal by 20% and lasts an additional 10 sec.(2) Lay on Hands grants you 20% Spell Haste for 30 sec and reduces the Global Cooldown of your next 5 Divine Light, Holy Light, Flash of Light, or Holy Shock spells by 0.5 seconds.(4) Your Beacon of Light now also triggers when you heal your Beacon of Light target, but at 100% reduced effectiveness.(6) An additional 25% of your healing is transferred to your Beacon of Light target.(2) Shield of Righteousness also increases your Block Value by 100% for 6 sec.(4) Shield of Righteousness deals percentage increased damage equal to your Block Chance.(6) Your Avenging Wrath no longer triggers Forbearance, lasts 0.05 sec longer, and increases your Block Value by 30%.(2) While Shock and Awe is active, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times.(4) Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.(6) Consuming Holy Power increases your Spell Power by 8 to 18% per Holy Power consumed for 10 sec.(2) While you have a two-handed weapon equipped, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times.(4) Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.(6) Consuming Holy Power increases your Attack Power by 10% per Holy Power consumed for 10 sec.(2) Your Shockwave deals 35% increased damage and its cooldown is reduced by 2 sec each time you hit a target with Heroic Strike or Cleave.(4) Your Recklessness, Retaliation, and Shield Wall abilities no longer share a cooldown. Additionally, your Recklessness ability lasts 15 sec longer, and while it is active you gain 50% of your Defense Skill over 300 as Strength. (6) Your abilities no longer have stance requirements. In addition, hits from Revenge, Devastate, or Shield Slam increase the damage done by your next Whirlwind or Execute by 20%, stacking up to 5 times.(2) Your Heroic Strike, Cleave, and Quick Strike damage is increased by 20% while in Battle Stance or Berserker Stance. Your Cleave strikes 1 additional target and can trigger Blood Surge.(4) Each time you hit a target with Whirlwind, Heroic Strike, Quick Strike, or Cleave, the damage of your next Slam is increased by 20%, stacking up to 5 times.(6) Each time Deep Wounds deals damage, it reduces the remaining cooldown on your Whirlwind by 3 sec. Whirlwind deals 100% increased damage to targets afflicted with your Deep Wounds.(2) Your Mind Flay and Mind Sear no longer lose duration from taking damage during their channel. In addition, they deal 10% increased damage per other periodic Shadow effect you have on the target, up to a maximum increase of 30%.(4) Your Mind Blast deals 100% reduced threat, and gains 20% damage increase from each stack of Mind Spike on the target.(6) Damage done by your Mind Flay now increases the longer you channel the spell. Each time it deals damage, subsequent damage will increase by 285000%. This resets on each new channel.(2) Heals from your Earth Shield have a 25% chance to make your next cast time heal instant cast.(4) Your Healing Wave and Lesser Healing Wave also heal your Earth Shield target for 50% as much, if that is a different target.(6) Your Chain Heal jumps to 1 additional targets and its magnitude reduces 20% less per jump.(2) While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.(4) Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.(6) Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.(2) Your Shock spells activate your Shield Mastery rune ability, and the effect of Shield Mastery can now stack up to 7 times.(4) Each time your Lightning Shield deals damage, you heal for 100% of the damage it dealt, no more than once every 3 sec.(6) Your Shield Mastery stacks also reduce the cast time of your Lava Burst by 20% per stack. Lava Burst no longer consumes Maelstrom Weapon charges.(2) When your Lava Burst, Chain Lightning, or Lightning Bolt strikes a target afflicted with your Flame Shock Rank 5 or Rank 6, it also deals one pulse of Flame Shock's damage.(4) Chance to trigger Overload increased by an additional 10% and Lava Bursts damage is increased by a percentage equal to your spell critical strike chance. When Lightning Bolt or Chain Lightning deal damage, increase the damage dealt by your next Lava Burst cast within 15 sec by 10%, stacking up to 5 times.(6) When your Chain Lightning damages fewer than 3 targets, it deals 35% increased damage for each target less than 3.(2) Reduces the cooldown of Power Word: Barrier by 30 sec and Surge of Light now also makes Prayer of Healing and Greater Heal instant cast.(4) Power Word: Shield casts instantly heal the target for 20% of the absorb value and Serendipity empowered spells have their healing increased by 10% per stack.(6) Increases the healing of Circle of Healing and Penance by 25%. Additionally, the cooldown of your Spirit of the Redeemer is reduced by -0.02 sec and your healing is increased by 20% while your Spirit of the Redeemer is active.(2) Your Starfire deals 20% more damage to targets with your Moonfire, and your Wrath deals 20% more damage to targets with your Sunfire.(4) Your Starsurge now increases the damage of your next 2 Starfires.(6) Each time your Sunfire deals periodic damage, you gain 10% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 10% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge.(2) You gain 2 Energy each time Rake or Rip deals periodic damage.(4) Multiplies the damage bonus from Tiger's Fury by 2.(6) Your Finishing Moves have a 20% chance per combo point spent to trigger Clearcasting and extend the duration of your active Tiger's Fury by 6 sec.(2) Your melee critical strikes in Bear Form or Dire Bear Form grant you a shield lasting 10 sec that absorbs Physical damage equal to 25% of your Attack Power the next time you take Physical damage. Stacks up to 3 times.(4) Increases the duration of your Berserk ability by 15 sec.(6) You gain 4% increased attack speed for 10 sec every time you deal a critical strike.(2) Each time your Lifebloom heals a target, it has a 5% chance to make your next Healing Touch, Nourish, or Regrowth within 15 sec instant cast.(4) Targets with your active Rejuvenation Rank 10 or Rank 11 receive 20% increased healing from your spells.(6) Your non-periodic heals from Regrowth Rank 8 or Rank 9 have a 100% chance to spread your Rejuvenation on that target to all members of the target's party within 44 yards not already affected by your Rejuvenation.(2) Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.(4) Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.(6) Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.(8) Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.(2) Increases the duration of your Rapid Fire by 4 secs.(4) Increases Attack Power by 50 for both you and your pet.(6) Your ranged critical hits cause an Adrenaline Rush, granting you 50 mana.(8) Reduces the mana cost of your Multi-Shot and Aimed Shot by 20.(2) Increases the damage done by your Revenge ability by 75.(4) Improves your chance to hit with Taunt and Challenging Shout by 5%.(6) Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.(8) When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.(2) Your Rejuvenation ticks have a chance to restore 60 mana, 8 energy, or 2 rage to your target.(4) Reduces the mana cost of your Healing Touch, Regrowth, Rejuvenation, and Tranquility spells by 3%.(6) Your initial cast and Regrowth ticks will increase the maximum health of your target by up to 50, stacking up to 7 times.(8) On Healing Touch critical hits, you regain 30% of the mana cost of the spell.(2) Reduces cooldown on your Evocation by 1 minute.(4) Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.(6) Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.(8) Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.(2) Your Shadow Bolts now have a chance to heal you for 270 to 330.(4) Increases damage caused by your Corruption by 12%.(6) Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat.(8) Reduces health cost of your Life Tap by 12%.(2) Increases the amount healed by your Judgement of Light by 20.(4) Reduces cooldown on your Lay on Hands by 12 min.(6) Your Flash of Light and Holy Light spells have a chance to imbue your target with Holy Power.(8) Your Cleanse spell also heals the target for 200.(2) Reduces the mana cost of your totem spells by 12%.(4) Increases the mana gained from your Mana Spring totems by 25%.(6) Your Healing Wave and Lesser Healing Wave spells have a chance to imbue your target with Totemic Power.(8) Your Lightning Shield spell also grants you 15 mana per 5 sec. while active.(2) Reduces the mana cost of your Renew spell by 12%.(4) On Greater Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage.(6) Reduces the threat from your healing spells.(8) Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec.(3) Increases the duration of your Judgements by 20%.(5) Increases damage and healing done by magical spells and effects by up to 71.(3) Decreases the rage cost of all Warrior shouts by 35%.(5) Increase the Slow effect and damage of Thunder Clap by 50%.(3) Reduces the cooldown of your Evasion ability by -1 min.(5) 15% increased damage to your Eviscerate ability.(3) 5% increased damage on your Immolate spell.(5) Reduces the mana cost of Shadow Bolt by 15%.(3) Your Blizzard spell has a 30% chance to be uninterruptible.(5) Grants +5% increased spell hit chance for 20 sec when one of your spells is resisted.(3) 20% chance that your heals on others will also heal you 10% of the amount healed.(5) Increases the duration of your Renew spell by 3 sec.(3) Increased Defense +15.(3) +150 Armor.(5) Reduces the cooldown of Rebirth by 10 minutes.(3) Your Lightning Bolt, Chain Lightning, and Shock spells have a 20% chance to grant up to 50 Nature damage to spells for 8 sec.(5) -0.4 seconds on the casting time of your Chain Heal spell.(3) Reduces the cost of your Arcane Shots by 10%.(5) Reduces the cooldown of your Rapid Fire ability by 2 minutes.(2) +20 Stamina.(3) Reduces the cooldown of your Intercept ability by 5 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Increases the duration of your Wing Clip by 2 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Agility.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Blink spell by 1.5 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the casting time of your Immolate spell by 0.2 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Reduces the cooldown of your Gouge ability by 1 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Reduces the cooldown of your Intercept ability by 5 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +40 Attack Power.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Increases the duration of your Wing Clip by 2 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Agility.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Blink spell by 1.5 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the casting time of your Immolate spell by 0.2 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Reduces the cooldown of your Gouge ability by 1 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Blink spell by 1.5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Intercept ability by 5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Intercept ability by 5 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the casting time of your Immolate spell by 0.2 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) Increases healing done by spells and effects by up to 44.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Increases the duration of your Wing Clip by 2 sec.(6) +20 Stamina.(2) +20 Agility.(4) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Stamina.(2) +20 Agility.(4) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) Increases healing done by spells and effects by up to 44.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Blink spell by 1.5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) +40 Attack Power.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the casting time of your Immolate spell by 0.2 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Gouge ability by 1 sec.(6) +20 Stamina.(2) Increases healing done by spells and effects by up to 44.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Intercept ability by 5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Intercept ability by 5 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the casting time of your Immolate spell by 0.2 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Gouge ability by 1 sec.(6) +20 Stamina.(2) Increases healing done by spells and effects by up to 44.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Increases the duration of your Wing Clip by 2 sec.(6) +20 Stamina.(2) +20 Agility.(4) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Stamina.(2) +20 Agility.(4) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) Increases healing done by spells and effects by up to 44.(4) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +20 Stamina.(2) Increases healing done by spells and effects by up to 44.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Blink spell by 1.5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the casting time of your Immolate spell by 0.2 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Gouge ability by 1 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(3) 20% chance to regain 100 mana when you cast a Judgement.(3) -2 rage cost to Intercept.(3) -10 energy cost for your Slice and Dice ability.(3) Increases the damage of your Shadow Word: Pain spell by 5%.(3) Increases the chain target damage multiplier of your Chain Lightning spell by 5%.(3) 5% increased damage from your summoned pets' melee attacks and damage spells.(2) Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec.(2) +22 Strength.(3) Your finishing moves now refund 30 energy on a Miss, Dodge, Block, or Parry.(3) Increases your pet's damage by 3%.(3) 15% increase to the total damage absorbed by Mana Shield.(2) Increases healing done by spells and effects by up to 22.(3) Increase the range of your Smite and Holy Fire spells by 5 yds.(5) Reduces the casting time of your Mind Control spell by 0.5 sec.(2) +20 Attack Power.(3) Decreases the cooldown of Concussive Shot by 1 sec.(5) Increases the duration of Serpent Sting by 3 sec.(2) +8 All Resistances.(4) Chance on melee attack to heal you for 88 to 132.(6) +40 Attack Power.(8) +200 Armor.(2) +8 All Resistances.(4) Your normal ranged attacks have a 4% chance of restoring 200 mana.(6) +40 Attack Power.(8) +200 Armor.(2) +8 All Resistances.(4) Chance on melee attack to restore 20 Energy.(6) +40 Attack Power.(8) +200 Armor.(2) +8 All Resistances.(4) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 1 min sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(8) +200 Armor.(2) +8 All Resistances.(4) When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer. (6) Increases damage and healing done by magical spells and effects by up to 15.(6) +26 Attack Power.(8) +200 Armor.(2) +8 All Resistances.(4) When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 1 min sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(8) +200 Armor.(2) +8 All Resistances.(4) Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.(6) +40 Attack Power.(8) +200 Armor.(2) +8 All Resistances.(4) Chance on spell cast to increase your damage and healing by up to 65 for 10 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(8) +200 Armor.(2) +8 All Resistances.(4) When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 1 min sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(8) +200 Armor.(2) Restores 4 mana per 5 sec.(3) Improves the duration of your Frost Shock spell by 1 sec.(5) Increase the range of your Lightning Bolt spell by 5 yds.(2) Improves your chance to get a critical strike with melee attacks by 1%.(2) Improves your chance to get a critical strike with spells by 1%.(3) Restores 12 mana per 5 sec.(3) Improves your chance to get a critical strike with spells by 2%.(2) Increases damage and healing done by magical spells and effects by up to 12.(3) Increases the damage of Corruption by 2%.(5) Decreases the cooldown of Death Coil by 15%.(2) +20 Stamina.(3) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Intercept ability by 5 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +40 Attack Power.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Agility.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Blink spell by 1.5 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the casting time of your Immolate spell by 0.2 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Reduces the cooldown of your Gouge ability by 1 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) Restores 4 mana per 5 sec.(3) Reduces the casting time of your Holy Light spell by 0.1 sec.(5) Increases the duration of all Blessings by 10%.(2) Restores 4 mana per 5 sec.(3) Increases the duration of Faerie Fire by 5 sec.(5) Increases the critical hit chance of your Starfire spell 3%.(2) Increases damage and healing done by magical spells and effects by up to 12.(3) Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.(5) Reduces the casting time of your Flamestrike spell by 0.5 sec.(2) +20 Attack Power.(3) Decreases the cooldown of Blind by 20 sec.(5) Decrease the energy cost of Eviscerate and Rupture by 5.(3) Minor increase to running and swimming speed. Does not stack with similar effects.(3) Increased Defense +20.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with spells by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with spells by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with spells by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with spells by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with melee attacks by 1%.(2) +5 Stamina.(3) Improves your chance to get a critical strike with spells by 1%.(2) Increases your chance to block attacks with a shield by 2%.(3) Decreases the cooldown of Intimidating Shout by 15 sec.(5) Decrease the rage cost of Whirlwind by 3.(2) +20 Stamina.(3) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Intercept ability by 5 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +40 Attack Power.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Agility.(2) +20 Stamina.(3) Increases the duration of your Psychic Scream spell by 1 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Reduces the cooldown of your Blink spell by 1.5 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the casting time of your Immolate spell by 0.2 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Reduces the cooldown of your Gouge ability by 1 sec.(6) +40 Attack Power.(2) +20 Stamina.(3) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) Increases damage and healing done by magical spells and effects by up to 23.(2) +20 Stamina.(3) Improves your chance to get a critical strike with all Shock spells by 2%.(6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(2) +20 Stamina.(3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) Increases damage and healing done by magical spells and effects by up to 23.+2 encrypted (3) Increases your damage against undead by 2%.(2) +8 All Resistances.(3) +15 Strength.(4) When struck in combat, has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 1 min sec.(5) Chance on melee attack to heal for 88 to 132 and generate 10 Rage(6) Restores 15 health per 5 sec.(2) +8 All Resistances.(3) +30 Attack Power.(4) When struck in combat, has a 8% chance to remove a Root effect from yourself. Can only occur once every 1 min sec.(5) Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana.(6) Restores 8 mana per 5 sec.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +15 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Blink spell by 1.5 sec.(6) +15 Stamina.(2) Increases your chance to parry an attack by 1%.(4) Reduces the cooldown of your Gouge ability by 1 sec.(6) +15 Stamina.(2) +8 All Resistances.(3) Increases damage and healing done by magical spells and effects by up to 18.(4) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 1 min sec.(5) Your spellcasts have a 5% chance to heal you for 270 to 330.(6) Restores 8 mana per 5 sec.+2 encrypted (3) Increases your damage against undead by 2%.(2) +8 All Resistances.(3) Increases damage and healing done by magical spells and effects by up to 18.(4) When struck by a harmful spell, has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 1 min sec.(5) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.(6) Restores 8 mana per 5 sec.(2) +8 All Resistances.(3) Increases damage and healing done by magical spells and effects by up to 18.(4) When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 1 min sec.(5) Your spellcasts have a 5% chance to energize you for 200 mana.(6) Restores 8 mana per 5 sec.+2 encrypted (3) Increases your damage against undead by 2%.(2) +8 All Resistances.(3) +30 Attack Power.(4) When struck in combat, has a 5% chance to remove a Snare effect from yourself. Can only occur once every 1 min sec.(5) Chance on melee attack to restore 20 Energy.(6) Restores 15 health per 5 sec.(2) +8 All Resistances.(3) Increases damage and healing done by magical spells and effects by up to 18.(4) When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 1 min sec.(5) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.(6) Restores 8 mana per 5 sec.+2 encrypted (3) Increases your damage against undead by 2%.(2) +8 All Resistances.(3) Increases damage and healing done by magical spells and effects by up to 18.(4) When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 1 min sec.(5) Your spellcasts have a 5% chance to energize you for 200 mana.(6) Restores 8 mana per 5 sec.(2) +8 All Resistances.(3) Increases damage and healing done by magical spells and effects by up to 18.(3) +30 Attack Power.(4) When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 1 min sec.(5) Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.(6) Restores 8 mana per 5 sec.(2) Improves your chance to hit by 1%.(3) Improves your chance to get a critical strike with melee attacks by 2%.(2) Increases movement speed while mounted by 5% in Eastern and Western Plaguelands.(3) Chance on melee attack to lash the target, inflicting 140 Shadow damage.(2) 10% chance of dealing 15 to 25 Nature damage on a successful melee attack.(3) 4% chance on melee attack of restoring 30 energy.(4) +14 Attack Power.(2) Your attacks have a chance to increase your Attack Power by 40 and your healing spells have a chance to increase your Intellect by 20 for 15 sec.(2) +10 Shadow Resistance.(3) +20 Strength.(4) All party members within 30 yds are blessed, restoring 20 health every 5 sec.(5) Improves your chance to hit by 2%.(6) Increases damage done by Holy spells and effects by up to 29.(2) Increased Defense +7.(3) Improves your chance to hit by 1%.(4) Imperial discipline prevents your movement speed from being reduced below 80%.(5) +20 Strength.(6) Improves your chance to get a critical strike by 1%.(3) 5% chance of dealing 30 to 50 Fire damage on a successful melee attack.(2) +4 All Resistances.(3) Increases damage and healing done by magical spells and effects by up to 28.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Intercept ability by 5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) +20 Agility.(4) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Blink spell by 1.5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the casting time of your Immolate spell by 0.2 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Gouge ability by 1 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +20 Stamina.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Improves your chance to hit by 2%.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Intercept ability by 5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) +20 Agility.(4) Reduces the cooldown of your Concussive Shot by 1 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases the duration of your Psychic Scream spell by 1 sec.(6) +20 Stamina.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Blink spell by 1.5 sec.(6) +20 Stamina.(2) +40 Attack Power.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the casting time of your Immolate spell by 0.2 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) +40 Attack Power.(4) Reduces the cooldown of your Gouge ability by 1 sec.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Reduces the cooldown of your Hammer of Justice by 10 sec.(6) +20 Stamina.(2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.(4) Improves your chance to get a critical strike with all Shock spells by 2%.(6) +20 Stamina.(2) Increases damage and healing done by magical spells and effects by up to 23.(4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.(6) +20 Stamina.(3) Bestows the wearer with the evil aura of a Twilight's Hammer cultist.(2) Increases damage and healing done by magical spells and effects by up to 20.(2) Restores 3 mana per 5 sec.(3) Allows 15% of your Mana regeneration to continue while casting.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) Increases damage and healing done by magical spells and effects by up to 18.(3) +15 Stamina.(6) Increases damage and healing done by magical spells and effects by up to 18.(3) +15 Stamina.(6) Increases healing done by spells and effects by up to 33.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) Increases damage and healing done by magical spells and effects by up to 18.(3) +15 Stamina.(6) Increases healing done by spells and effects by up to 33.(3) +15 Stamina.(6) Increases healing done by spells and effects by up to 33.(3) +15 Stamina.(6) Increases healing done by spells and effects by up to 33.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) Increases damage and healing done by magical spells and effects by up to 18.(3) +15 Stamina.(6) Increases damage and healing done by magical spells and effects by up to 18.(3) +15 Stamina.(6) Increases healing done by spells and effects by up to 33.(3) +15 Stamina.(6) Increases damage and healing done by magical spells and effects by up to 18.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) +30 Attack Power.(3) +15 Stamina.(6) Increases healing done by spells and effects by up to 33.(3) +10 Spirit.(6) Increases healing done by spells and effects by up to 22 and damage done by spells and effects by up to 8.(2) +10 Shadow Resistance.(3) +30 Attack Power against Undead.(4) Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead.(5) Improves your chance to hit by 1%.(6) Taking damage while at or below 20% health grants you a shield, absorbing 480 damage for 10 sec. This effect can only trigger once every 4 min.(6) Improves your chance to get a critical strike with melee attacks by 1%.(2) Increases movement speed by 5% in The Barrens and Stonetalon Mountains.(2) +5 Shadow Resistance.(3) +10 Intellect.(4) When your Mana falls below 15%, restore 200 Mana over 10 sec. Restores twice as much Mana in Haunted and Wasteland areas. May only occur once every 5 min.(5) Grants your healing spells a chance to heal for an additional 40 Health every 3 sec for 15 sec.(2) +10 Intellect.(3) +10 Attack Power.(4) Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min.(5) Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec.(2) +5 Arcane Resistance.(3) +15 Attack Power against Humanoids.(4) Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 65 Physical damage over 5 sec.(5) Increased Daggers +1.No sets match. Try fewer filters.